When Dr. MC tried to travel through time, in his Warp-O-Matic wormhole generator, something went wrong causing him to loose his mind. Collecting his lost marbles involves jetting left/right, aiming, timing and a little bit of luck!
Also increases multiplier by 1x!
Once all are collected, opens top Warp Gate.
For the best score, collect all of these after you have a large multiplier.
Adds 1 second to your Level Timer.
- On Fire : Immediately enables a free Fire Powerup.
- Riff Flashing: Immediately enables a free Teleport Powerup.
- Shield Flashing: Immediately enables a free Shield Powerup.
- Sparkling: Immediately enables a free Random Powerup.
Take your time. Line up that shot. Collect all the green marbles in the level to open the top Warp Gate.
Get as many points as you can before time runs out! Once time is up, the top Warp Gate opens. Time only counts down while Riff is not stationary on a launch device, so you can take your time. Skill and timing are the key to winning!
Successfully complete a level, and you’ll be presented with the Reward-O-Matic. Earn stars and get more chances to win prizes and bonuses on the wheel!
Marbles with 2x – Landing on one of these rewards will double the number of collected marbles of that type.
Energy Cell – landing on this reward will give you 1 energy.
Coin – landing on this reward will add the specified number of coins to your inventory.
To help navigate Riff on his adventure to find Dr. MC’s lost marbles, you also have a variety of abilities at your disposal.
Acquired Level 4 – Riff’s Side Thrusters are your most valuable tool! Tapping on the right side of the screen will jet Riff to the right. Tapping on the left side of the screen will jet Riff to the left. Learning to accurately maneuver Riff with his Side Thrusters is the key to success!
Acquired Level 14 – The Fire Powerup allows Riff to burn through marbles and shells with ease! Lasts several seconds.
Acquired Level 18 – The Teleport Powerup will safely transport Riff to the most important marble left in the level. Order of importance: Extra Time, Orange, Purple, Green.
Acquired Level 21 – The Shield Powerup prevents Riff from dying from touching a deadly hazard. Lasts for 3 hits.
1 Energy is used to play a level. If you run out of energy, you can wait a specified amount of time and it will regenerate on its own. If available, you can also watch video ads to gain more energy.
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